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FlagHunt 🎯

Nine par-3 holes played through a rotating cast of fantasy worlds. Each world is unique and has its own special trait. Shape your shots through the wind, read the greens, and drain the putt: the closer your tee shot, the more you score. String great shots and birdies together for higher combo multipliers. Chase the top spot on the leaderboard!

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How to play

Play nine random par 3 holes and rack up the highest score you can. Every shot that finds the green scores points, and if you sink the birdie putt you get a bonus 500 on top. Daily Darts is the same nine holes for everyone that day.

The shot

Pick a club, then dial in your shot shape (draw or fade) and loft (high or low) if you want to work it.

  • Aim bar: stop it in the green zone for a straight shot. Anything off center pushes the ball off your line.
  • Power bar: stop it on your number. Read the wind, elevation and lie, then decide how you want to play it.

Green firmness

Every green plays Firm, Medium or Soft — check the Green box in the top bar before you swing. Firm turf releases the ball forward on landing, Medium gives a modest hop-and-roll, and Soft bites: a spinning wedge can even zip back. Flight matters too — a low, driven long iron runs out hardest, and a helping wind adds release while a headwind kills it. Blossom's petal-strewn greens are always Soft, storm-soaked Tempest never runs Firm, and every other world can roll any of the three.

Points

(Proximity + Made Putt) × Creativity × Difficulty × Combo

  • Proximity: the closer to the pin, the more you score. Miss the green and it's a zero, unless your recovery chip bails you out.
  • Putt: sink your one putt for a bonus on top.
  • Creativity: the more you shape the shot, the bigger the bonus. Just know the further you get from a stock swing, the faster the bars move.
  • Difficulty: longer holes, more wind, more elevation and more hazards all push this multiplier up.
  • Combo: a running multiplier that builds hole to hole. Birdies and great or elite approaches add to it. Hitting the green keeps it going, missing the green kills it (unless you chip in for birdie).

Recovery chip

Miss the green but end up within 30 yards of the pin (and out of the water) and you get ONE chip to try to save the hole. Get it on the green and sink the putt to save par for +250 (a ☑️ on your card), or chip it straight in for the birdie and the full +500. If the chip misses the green, the hole's over. Missing a green always resets your combo, the one exception being a chip in birdie. Miss by more than 30 yards or splash it and the hole's lost, no recovery. The chip carries up to 50 yards no matter the lie.

The 9 hole types

Each round runs through all nine worlds, and every one bends a rule:

  • Frostreach ❄️: icy greens, so approach shots skip and run out and putts roll about 10% hot.
  • Blossom 🌸: soft petal covered turf that grabs approach shots. Short garden holes, 80 to 150 yds.
  • Starfall ☄️: low gravity, so putts break about 35% less than the slope looks.
  • Elysium 😇: calm and serene, with easy air and a bigger green to hit.
  • Tempest ⛈️: wind blows way harder, so club up and hold your line.
  • Aurora 🌌: night bonus, made putts pay +750 instead of +500.
  • Volcano 🌋: lava fields and extra hazards guarding the green.
  • Ocean 🌊: open water, no dry land past the tee and green, and 10 to 20 mph wind pushing every ball.
  • Skyworld ☁️: floating islands, thin air carries shots about 7% further, and anything off the green drops into the cloud sea.

Greens have their own personality too. Most are a simple two way slope, but every so often one gets wild with funnel pins that gather the ball, mounds that shed it, and ridges and swales to putt across.

Leaderboard

Every round you finish posts to the leaderboard. There's a Daily Darts board and a Free Play board, and you can flip between your own scores and the global boards. Chase the high score and keep your daily streak alive.

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🔄 A new version of FlagHunt is ready.
Found a bug or have suggestions or feedback? Send me an email or message me on Twitter/X: @MorikawaTracker

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What's new · v1.0.5

v1.0.5 (07/26/2026)

Putting, rebuilt. Plus a practice green and a fresh coat on every world.

v1.0.4 (07/25/2026)

The hole became a real hole.

v1.0.3 (07/25/2026)

Wind, green firmness and break all retuned.

v1.0.2 (07/24/2026)

Wind mix, break curve and chip tempo.

v1.0.1 (07/23/2026)

Difficulty reworked, leaderboards fixed.

This is where future patch notes will appear.

v1.0.0 (07/22/2026): full public release!

Alpha changelog — every patch note

v1.0.5 (07/26/2026)

v1.0.4 (07/25/2026)

v1.0.3 (07/25/2026)

v1.0.2 (07/24/2026)

v1.0.1 (07/23/2026)

v1.0.0 (07/22/2026): full public release!

v0.9.9 — your challenges, your pace

v0.9.8 — hit the range

v0.9.7 — make it yours

v0.9.6 — the landing update

v0.9.5 — your player profile

v0.9.4 — the putting update

v0.9.3 — polish on the flair

v0.9.2 — worlds come alive

v0.9.1 — meter retune

v0.9 — the account update

The five big changes since v0.8

v0.8.5 — challenge links & the ace tracker

Changes since v0.8.1

Custom challenge links

Hole-in-one tracker ☢️

Shots & fixes